A game developer currently learning Unity, with the aspirations to make it within the industry and become the pioneer to my own ideas.
I make games for fun both ways, for those who engage with my creations to have experienced something that they can take away from it - memories or enjoyment. The user should be able to see my intentions and crafts so vividly that they're able to fully immerse themselves within the boots of the protagonist.
To me, a game is about the communication between the player and the world around them. For either side, their goal should be to adapt to the other and change with them so that neither disrupt the harmony they have.
My true goal is to make a game that constantly develops itself, to have a never-ending experience awaiting the user for them to traverse through - whether it be monsters fighting one another for survival or a hopeless situation being overcame through sheer strength and determination.